While it is not required to generate object LOD, I recommend using the FO4LODGen.esp and the FO4LODGen - Main.ba2 for better results.
I created a FO4LODGen Resources archive, to improve the generated LOD. If a texture atlas is not created it will use the vanilla texture atlas (Commonwealth and SanctuaryHillsWorld are supported atm, ping me if DLC worldspaces are required) if possible and single LOD textures if not. Hover over the options of the FO4LODGen window to see hints what each setting does. I assume Fallout 4 modders know all about this issue with loose texture files, the involved INI settings and ENBoost. This will make it easier to create BA2 archives, to avoid blurry textures because of loose texture files. Start FO4LODGen.exe with the command line parameter -o:'c:\Output' to set the output folder. Users of 圎dit and FO3LODGen/ FNVLODGen/ TES5LODGen/ SSELODGen will feel right at home.Īfter downloading and extracting the archive rename executable to FO4LODGen.exe or FO4LODGen圆4.exe However, get the latest xLODGen - beta with terrain LOD, this is were the most recent LOD development happens. Static objects LOD generator tool for Fallout 4Īfter one and a half years, Zilav and I finally managed to incorporate FO4LODGen fully into the latest 圎dit.exe builds posted to WIPz TES5Edit on Afk mods. FO4LODGen by Ehamloptiran, Zilav and Sheson